After finishing high school, I registered at LISAA (The Superior Institute of Applied Arts, in english), that teaches animation, video game and vfx, in Paris. After a preparatory year in Applied Arts, I went for a 2D animation course. It has been more than three years since I registered to DeviantArt, where I share my work on character and monster design mostly, with other, less serious stuff. So I decided to create an Artstation account, so more professionals could see my work !
Besides, I did several acting internships, in theater, cinema and dubbing, all with positive feedback. And, when still in high school, I worked on a small mobile game available on the Android Store, named "Launcher Killer", with a cousin ; I worked on the title screen, the backgrounds, and the explosion animations. All my works are also posted on my Facebook page, as well as animations I did as school projects.
From the 12th of february to the 26th of march of 2020, I worked voluntarily as a character designer for an indie 2D short "Sedna" (formerly named "Bigger than us"), still in production to this day.
From the 26th of october to the 8th of november 2022, I worked remotely as a 2D animator on a new pre-school cartoon project's teaser.
From the 11th of july to the 2nd of september 2022, I worked remotely as a 2D animator (inbetweens) on two teasers for two new cartoon projects.
From the 2nd of november 2021 to the 22nd of april 2022, I worked remotely as a 2D animator on the second season of "Taffy", for Cyber Group Studios.
From the 8th of february to the 27th of august of 2021, I worked remotely as a clean boarder/assistant storyboarder on the second season of "Zak Jinks", for LABEL ANIM. I re-sized all elements, redrew them to stick to the models, and corrected the rough's mistakes as much as possible.
From the 15th of july 2019 to the 15th of november 2019, in the context of an internship, I worked as a layout posing artist for two 2D animated series : "Birdie" and "Action!", produced by Melting Productions. I adjusted the BG's outlines' thickness depending on the shot, and did the keyposes of the characters.